![]() ![]() On the other side of the barricade, 30 new enemy types were added, such as gnolls, monstrous spiders, or the terrifying Twilight Army. /rebates/2fgame2fkingdomrushorigins&252fgame252fkingdomrushorigins26tc3dbing-&idgog&nameGOG&ra4. Nine legendary characters lead the armies here – each has unique powers. Also, the game introduces new kinds of improvements, spells and abilities allowing to use bears or gigantic trees in combat. Kingdom Rush Origins for AND and iOS offers completely new kinds of watchtowers and units, such as elven archers, mystical mages or stone druids. The player's task will be to stop the wrongdoer by leading one's armies through new locations: elven forests, magic kingdoms and ruins of an ancient metropolis. In terms of the plot, the game is a prequel to the first installment, taking the player back to the beginnings of the entire story, before the evil Vez'nan posed a threat to the country of the elves with help of a powerful artifact. Similar to the previous installments, Kingdom Rush Origins was created by Ironhide - a Urugwayan developer. I’m hopeful to see Ironhide stretch its talented creative muscles a little more within the bounds of its tower defense expertise, but for the time being, Origins continues a successful structure without any stumbles.Kingdom Rush Origins for AND and iOS is the third installment in a series of popular tower defense games set in a fantasy world. The clever design work sits beside some delightful creature and world design, filled with fantastical creatures and magical locales.Įven if Origins doesn’t dramatically advance the series gameplay, I had a great time once again holding off the monstrous hordes. The pacing of enemy arrivals and how that timing interacts with your own upgrades is immaculate, and unlike many tower defense games, constant attention and use of special powers is necessary to garner perfect runs. ![]() The most impressive feat in Kingdom Rush’s arsenal remains the intricate balance work that makes each level so tricky. It’s too bad the game doesn’t offer an in-game path to unlock these individuals, or integrate their acquisition into side missions. Unfortunately, Ironhide has once again locked the most powerful and intriguing of these heroes as the most expensive to purchase with real money. The hero progression system remains largely unchanged, with a new selection of characters to level up and bolster the most vulnerable areas of a map. I also enjoy the one-off unit types that show up in a couple of stages, providing a new tower type and unit to master I wish more levels included these kinds of additional allies and the flexibility to place them where I want rather than be forced to use them in a static location. The best of these extras fuel gameplay, like a Simon-like memory game with a Smurf-esque creature that leads to a small influx of extra cash. Easter eggs are hidden around the path periphery, leading to a satisfying tapping about the screen to uncover secrets. Enemy paths sometimes change halfway through a level, forcing a dramatic reinvention of your defenses. Like in Frontiers, stage layouts are dynamic and clever. Experienced players won’t find quite the same sense of discovery as there might once have been. While these and other new structures provide both visual newness and slight variations in play style, the fundamental strategies of previous games remain unchanged. Another favorite are the massive weirdwood trees that bash foes with branches and siege weapon-sized nuts. Golden longbow archers and their ridiculously long-range shots allow for tower placement far from the chokepoints where you’re hoping to hold off foes. The elven backdrop offers the opportunity for lots of nature-themed towers and environments, and also ensures Origins is the most aesthetically beautiful game in the series.įinding the perfect balance between the four main tower types remains the focus, and I like some of the new wrinkles provided by the top-tier installations. In a fantasy world, that usually means a story about elves players take control of a struggling elven nation under threat by some evil ancient cousins. Kingdom Rush doesn’t live and die by its storytelling, but Origins succeeds at finding a new wrinkle in its fantasy world by reaching back to earlier days. In this instance, more of the same excellent structure is just fine, but returning players are likely to feel like they’re treading familiar ground. ![]() ![]() However, unlike the second entry, Origins does little to advance the broader tactical experience. Ironhide’s new prequel installment maintains that tradition of excellence, with a challenging campaign of smartly designed level layouts and a host of new tower types and enemies. The childlike fantasy characters hide a sophisticated and intricately balanced tower defense experience that holds up under multiple difficulty settings and supports a variety of play strategies. Few mobile game franchises get me as excited as Kingdom Rush. ![]()
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